It's hard to believe, but I'm still alive.
Welcome!
Tuesday, January 1, 2013
Monday, May 2, 2011
Super Genjin / hello everybody, im back! (more or less...)
Hi buddies; let me see... Oh boy, since February 2 this blog have no been updated. Reasons for this? They are so many... However, I will continue to this blog.
Well(This is my word), as I am fixing MANY problems in my hack roms, I will just post my video projects, I have dedicated me so much in this. Looks this:
-HD (High Definition)
-Music: Super Bonk - Twilight Space
I made it because I LOVE this track, the music used are from a SMWCentral's user and a japanese music pack.
So... I am a Spritefighter , I made many sprites to my projects, what about see them? At least, some them...
Mario One Hit |
Mario Gets Shock |
Mario Wa-haa! |
Mario Two Hits |
Mario Walking |
Mario Ground Pound |
Bazooka!!! |
Mario Throws Something |
Mario Wheel |
Make a fair use. No credits needed.
Labels: Notice, Off-Topic, Projects
Posted by NTI at 1:56 AM 0 comments
Wednesday, February 2, 2011
For an ice cream...
Hello bodies! I am bringing news! I finished my first sprite fight, and I will put it here, this is my FIRST sprite fight, there are many errors, some screen aspects, place errors, this happened during the render, however, I will correct these mistakes on my next videos, I hope you kile this video, enjoy it.
Labels: Projects
Posted by NTI at 5:23 PM 0 comments
Monday, January 17, 2011
Castlevania
Hi guys.
Nowadays I had some net problems (again...), sorry for this inconvenient. But now, I want to show another video that I made. What was your first Castlevania you played? My "first" Castlevania was the classic, "Castlevania". Until today I enjoy this game and its musics. So I have created a video, this will show the difference between the classic music and the modern one.
NOTE: HD (High Definition)
Labels: Projects
Posted by NTI at 12:21 PM 0 comments
Friday, January 7, 2011
Blog visitors
Hello, visitors!
At this day, the blog got 2000 visits from you, users! I want to thank to you, everyone. I also want to remember the first words of the blog: "Hello, everyone!" And I hope to say this forever.
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Labels: Notice
Posted by NTI at 6:08 AM 0 comments
Tuesday, January 4, 2011
SMW Central
Hello bodies! This is not part from my blog, but it is necessary. A long time ago, the SMWCentral began a project, the project involved the hackers of the site. The project wants to build a society (more or less '-') to gather the users in a conciliation. It was called "An SMWCentral". S.N.N. is the carrier of the official hack, however, the levels were made by the all SMWCentral.
The Project included more than 200 hackers, on a derivation of: Designers, blockers, spriters, porters and so on. It was registered some bugs, the curretn version is the v1.3. Enjoy the hack, it is nice.
-{Portuguese Archive}-
[-Readme, NOT the Rom-]
[-Readme, NOT the Rom-]
Labels: Notice
Posted by NTI at 3:55 AM 0 comments
Saturday, January 1, 2011
Mario? No, it's Yoshi!
Well, to begin the year, I will show some images from my Super ASM Yoshi's Island Project entitled:
Yoshi's Island - Baby Mario's Back!
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When I began to hack, my first ROM Hacking was Yoshi's Island, with the traditional "Egg Vine". I never released a YI Hack (I did not know the Egg Vine very well...), but I like Yoshi's Island so much. So, I found SMW Hacking, then I changed my hack status. But my contemplation for this game is so admirable who I decided to do a SMW Hack inspired on this amazing classic. It is just the first level ready, It happened a critical error, and I was forced to restart the project. At this moment, There is 2 members in the production:
Vitor Vilela (Beta-Tester) and me. At this long time, I have worked so much on this project, I created sprite, blocks and level ASM codes, I needed much time. However, with the problem that happened, I will not use the Super FX chip. I specialize myself in the Mode 7, a layer property, that allows parameters in the scale and shear. My new purpose on this hack is to create sprites, I programmed some sprites that use HDMA Windowing, based in some sprites from the original YI. I am not doing a remake, I am doing a SMW Hack showing the YI elements, I will not make bosses from it, this hack will show an original idea, with my own sprites and intelligence. On this hack, I will show my total capacity, this includes to know to draw... I do not know to draw, see the example above, well... any hack is perfect, unfortunately...
Yes! It is 201
Portuguese Message:
Levando em conta este ano, o que de bom você conseguiu? Quanto conhecimento a mais veio à tona? Talvez devessemos nos lembrar que não basta à pena saber de tudo, há coisas insignificantes que podem prejudicar muitas outras pessoas, talvez até você mesmo, agindo como um veneno indetectável. E que tal se olhássemos para outros cantos? Virar o rosto do PC e ver o que está em volta? Já se perguntou quanto tempo você já gastou apenas vendo as ardentes luzes do monitor queimando suas retinas? Quantas perguntas já lhe fizeram e você nem se lembra da metade? O que é mais importante para você? Tenha em mente o fato que você jamais deve dar as costas àqueles que realmente se importam com você. Não perca tempo com coisas que você poder fazer à qualquer momento, não viva uma ilusão, o custo de sonhar é um preço muito grande por tudo que você pode fazer em outros momentos, não deixe ninguém o abandonar, esse novo ano é a revira-volta de tudo que você planejou, mude o jeito que você vê o mundo para melhor; e assim; qualquer coisa será possível para você.
Labels: Notice, Others, Projects
Posted by NTI at 8:52 AM 0 comments
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